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The Calder Hills Hauntings
by The Evolve Archive · Cthulhu Eternal · v2
FreeFree
Register your interest to get this campaignRun it free with your friends in the GM Hub — or let an AI Game Master run it if nobody at your table GMs.Four villages, four customs, four things the customs hold back, and one hand quietly letting them go.
Mature
Updated Oct 16, 2026
A purchase unlocks this campaign in your Library. You choose who runs it — yourself, or the AI Game Master, whose turns are metered in coins as you play. Nothing starts a session, or spends anything, on its own.
About this campaign
In the farm hills above Port Ransome, four villages keep four customs that are repairs: reeds burnt at first frost, bread and milk on a threshold stone, a millwheel that never stops, a bell rung only for the dead. This year, one by one, the customs lapse, and something comes. Investigators working out of a reading room above a Gull Lane bookshop take one village at a time: a hook, three scenes, a night nobody wants. Between cases the reading room grows, and a slim grey file shows that the four lapses share a handwriting.
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