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Dust and Iron

by The Evolve Archive · Fate Condensed · v2

FreeFree
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The rails are two miles from the Hungry Hill, and something under it has started to breathe.

Teen
Updated Oct 16, 2026
A purchase unlocks this campaign in your Library. You choose who runs it — yourself, or the AI Game Master, whose turns are metered in coins as you play. Nothing starts a session, or spends anything, on its own.
About this campaign

Coldwater Territory, 1878. The Coldwater & Pacific is driving its line up the valley toward a bare blue-grey mountain the Ohanni call the One Who Sleeps Hungry, and as the rails come closer the river runs warm, calves are born wrong, compasses swing, and a revival preacher heals the sick with a stone that leaves a mark. An outlaw gang robs the railway and only the railway; the Ohanni hold a treaty line the company is about to cross; the director has known what is under the hill for a year. The party rides into the middle of it as payroll guards and must decide, across six sessions and a map of side tales, what the valley owes the dead, what the hill is owed, and who gets to drive the last spike.

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