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The Lantern Road

by The Evolve Archive · 5E-compatible · v2

FreeFree
Register your interest to get this campaignRun it free with your friends in the GM Hub — or let an AI Game Master run it if nobody at your table GMs.

The lanterns on the road are going out one by one, and something in the old mine is eating the light.

Teen
Updated Oct 16, 2026
A purchase unlocks this campaign in your Library. You choose who runs it — yourself, or the AI Game Master, whose turns are metered in coins as you play. Nothing starts a session, or spends anything, on its own.
About this campaign

Along the Lantern Road through the Hearthmarch hills, every half-day stands a shrine whose flame never gutters, and the waystation at Dimmet Post has gone dark for the first time in living memory. Carts that stop there do not leave. Bandits called the Unlit are prying the living cores out of the shrines and carrying them into Greyhollow Mine, where a hungry young dragon eats the light and grows. Four heroes from the inn at Lanternwatch must clear the dark post, follow the stolen light across a small country of farms, shrines and tariff posts, and go down into the dwarf-sealed deep to decide whether the Lantern-Eater is slain, sealed or sent away.

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