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Signal from the Long Dark

by The Evolve Archive · Fate Condensed · v2

FreeFree
Register your interest to get this campaignRun it free with your friends in the GM Hub — or let an AI Game Master run it if nobody at your table GMs.

A dead ship started calling six days ago. Somebody wanted it answered.

Teen
Updated Oct 16, 2026
A purchase unlocks this campaign in your Library. You choose who runs it — yourself, or the AI Game Master, whose turns are metered in coins as you play. Nothing starts a session, or spends anything, on its own.
About this campaign

The tug Kestrel’s Promise and its found-family crew answer a distress beacon from the colony transport Amaranth Vale, dark in the Long Dark for six years. Someone woke the beacon days ago. Aboard, the crew finds a drive gutted on purpose, two hundred colonists asleep, a chief engineer who is one crewmember’s estranged mother, a survivor whose story keeps changing, and a sealed cargo vault holding a prototype that could terraform a world without a licence. A conspiracy wearing a rescue’s face wants it back quietly, and the crew has four sessions to decide what they owe to strangers, to each other, and to the truth.

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