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Stormwatch

by The Evolve Archive · Forged in the Dark · v2

FreeFree
Register your interest to get this campaignRun it free with your friends in the GM Hub — or let an AI Game Master run it if nobody at your table GMs.

The Lid breaks over the loneliest tower in the estuary, and the boats cannot come back until dawn.

Mature
Updated Oct 16, 2026
A purchase unlocks this campaign in your Library. You choose who runs it — yourself, or the AI Game Master, whose turns are metered in coins as you play. Nothing starts a session, or spends anything, on its own.
About this campaign

A crew rows out to Stormwatch Tower to lift a deed and a strike log before the Tower Syndicate can, sharing the boat with a Magistracy inspector, a Lamplighter with a long crate, and a Ferrymen’s post-warden. An hour after the boat leaves, the first true break in the Lid in ninety years opens over the rock: lightning every minute, the sea over the jetty, and the unsalted dead rising out of the flooding cellars. Each of the three strangers has an agenda that collides with the job, and the only way off the rock is the quarter-hour of still water when the eye passes over before dawn.

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