← Back to the Marketplace

The Salt-Iron Crown

by The Evolve Archive · 5E-compatible · v2

FreeFree
Register your interest to get this campaignRun it free with your friends in the GM Hub — or let an AI Game Master run it if nobody at your table GMs.

A border town’s last free harvest, three warring claims to a buried fey crown, and a keep that remembers being betrayed.

Teen
Updated Oct 16, 2026
A purchase unlocks this campaign in your Library. You choose who runs it — yourself, or the AI Game Master, whose turns are metered in coins as you play. Nothing starts a session, or spends anything, on its own.
About this campaign

Hollowmere is the last free harvest town before the land turns wrong. This season a grey blight spreads through its fields in widening rings, and the only story anyone agrees on is that it started the week rumours of a buried crown came back to the taverns. The crown is real. Four generations ago Lord Corin Ashwrack bargained with the fey lord Aurelic Thane, who loved Corin’s sister Maren, to bind Aurelic’s power into a crown of salt and iron shared between fey and mortal lines. At the rite Corin broke the bargain and trapped Aurelic alone; his garrison killed him before dawn. Now three claimants converge on the vault: a council that wants the crown’s power for the harvest, a free company that wants it for a distant duchess, and a hedge-witch who hears a grieving voice in her sleep and believes her bloodline owes it a debt. The vault’s only ward is an oath. What is inside is a person. What the party decides to do about him is Hollowmere’s last word on what happened here.

Reviews

Sign in to leave a review.

No reviews yet.